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Exploring and defining the narrative conventions of 360° video and virtual reality.

VR and the early days of cinema

As a filmmaker and media scholar, I continue to be surprised about the parallels between the first years of film and the first years of 360 degree video. When film first emerged, it wasn’t used to create high-minded, narrative stories. Instead, it’s first use was as an attraction at viewing parlors, novelty shows and exhibitions. In this article, I outline some of the major parallels I’ve noticed between early cinema and early VR.

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